![]() The Quick Settings tab allows you to edit the currently selected material. ![]() The Asset Editor has four sections for managing V-Ray settings and scene objects which can be accessed by the tabs at the top of the editor. V-Ray Extra The toolbar which features additional tools such as Guess Lens Shift and Batch Render. V-Ray Objects The geometry toolbar which creates objects specific to V-Ray such as an Infinite Ground Plane, Proxies, Clipper plane, and V-Ray Fur. V-Ray Lights The lighting toolbar which allows you to create and place a variety of V-Ray lights in the scene. Once V-Ray is selected, the V-Ray Toolbar may appear as a floating toolbar. Set V-Ray as Current Render Engine Navigate to the Render menu, and under Current Renderer choose V-Ray for Rhino. Open the project file Building.3dm, which can be downloaded from the Tutorial Assets section above. Tutorial Steps Open the Example Scene Begin by launching Rhino. ![]() This tutorial is a companion to go along with the QuickStart video posted on our YouTube channel and available here: Tutorial Assets To download the files used in this tutorial, please click on the button below. To follow this tutorial, you will need to have the V-Ray for Rhino plugin installed. It will explain V-Rays tools and provide steps to take a scene through to a complete production render.
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